home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
mexico86.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-05-25
|
19KB
|
507 lines
/***************************************************************************
Kick & Run - (c) 1987 Taito
Ernesto Corvi
ernesto@imagina.com
Notes:
- 4 players mode is not emulated. THis involves some shared RAM and a subboard.
There is additional code for a third Z80 in the bootleg version, I don't
know if it's related or if its just a replacement for the 68705.
- kicknrun does a PS4 STOP ERROR short after boot, but works afterwards.
PS4 is the mcu.
- kikikai sometimes crashes, might be a synchronization issue
***************************************************************************/
#include "driver.h"
#include "cpu/z80/z80.h"
/* in machine/mexico86.c */
extern unsigned char *mexico86_protection_ram;
int mexico86_m68705_interrupt(void);
READ_HANDLER( mexico86_68705_portA_r );
WRITE_HANDLER( mexico86_68705_portA_w );
WRITE_HANDLER( mexico86_68705_ddrA_w );
READ_HANDLER( mexico86_68705_portB_r );
WRITE_HANDLER( mexico86_68705_portB_w );
WRITE_HANDLER( mexico86_68705_ddrB_w );
/* in vidhrdw/mexico86.c */
extern unsigned char *mexico86_videoram,*mexico86_objectram;
extern size_t mexico86_objectram_size;
void mexico86_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( mexico86_bankswitch_w );
void mexico86_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void kikikai_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static unsigned char *shared;
static READ_HANDLER( shared_r )
{
return shared[offset];
}
static WRITE_HANDLER( shared_w )
{
shared[offset] = data;
}
/*
$f008 - write
bit 7 = ? (unused?)
bit 6 = ? (unused?)
bit 5 = ? (unused?)
bit 4 = ? (usually set in game)
bit 3 = ? (usually set in game)
bit 2 = sound cpu reset line
bit 1 = microcontroller reset line
bit 0 = ? (unused?)
*/
static WRITE_HANDLER( mexico86_f008_w )
{
cpu_set_reset_line(1,(data & 4) ? CLEAR_LINE : ASSERT_LINE);
cpu_set_reset_line(2,(data & 2) ? CLEAR_LINE : ASSERT_LINE);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 }, /* banked roms */
{ 0xc000, 0xe7ff, shared_r }, /* shared with sound cpu */
{ 0xe800, 0xe8ff, MRA_RAM }, /* protection ram */
{ 0xe900, 0xefff, MRA_RAM },
{ 0xf010, 0xf010, input_port_5_r },
{ 0xf800, 0xffff, MRA_RAM }, /* communication ram - to connect 4 players's subboard */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc000, 0xe7ff, shared_w, &shared }, /* shared with sound cpu */
{ 0xc000, 0xcfff, MWA_RAM, &mexico86_videoram },
{ 0xd500, 0xd7ff, MWA_RAM, &mexico86_objectram, &mexico86_objectram_size },
{ 0xe800, 0xe8ff, MWA_RAM, &mexico86_protection_ram }, /* shared with mcu */
{ 0xe900, 0xefff, MWA_RAM },
{ 0xf000, 0xf000, mexico86_bankswitch_w }, /* program and gfx ROM banks */
{ 0xf008, 0xf008, mexico86_f008_w }, /* cpu reset lines + other unknown stuff */
{ 0xf018, 0xf018, MWA_NOP }, // watchdog_reset_w },
{ 0xf800, 0xffff, MWA_RAM }, /* communication ram */
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xa7ff, shared_r },
{ 0xa800, 0xbfff, MRA_RAM },
{ 0xc000, 0xc000, YM2203_status_port_0_r },
{ 0xc001, 0xc001, YM2203_read_port_0_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0xa7ff, shared_w },
{ 0xa800, 0xbfff, MWA_RAM },
{ 0xc000, 0xc000, YM2203_control_port_0_w },
{ 0xc001, 0xc001, YM2203_write_port_0_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress m68705_readmem[] =
{
{ 0x0000, 0x0000, mexico86_68705_portA_r },
{ 0x0001, 0x0001, mexico86_68705_portB_r },
{ 0x0002, 0x0002, input_port_0_r }, /* COIN */
{ 0x0010, 0x007f, MRA_RAM },
{ 0x0080, 0x07ff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress m68705_writemem[] =
{
{ 0x0000, 0x0000, mexico86_68705_portA_w },
{ 0x0001, 0x0001, mexico86_68705_portB_w },
{ 0x0004, 0x0004, mexico86_68705_ddrA_w },
{ 0x0005, 0x0005, mexico86_68705_ddrB_w },
{ 0x000a, 0x000a, MWA_NOP }, /* looks like a bug in the code, writes to */
/* 0x0a (=10dec) instead of 0x10 */
{ 0x0010, 0x007f, MWA_RAM },
{ 0x0080, 0x07ff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( mexico86 )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) /* service 2 */
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
/* When Bit 1 is On, the machine waits a signal from another one */
/* Seems like if you can join two cabinets, one as master */
/* and the other as slave, probably to play four players */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x08, "Timer" )
PORT_DIPSETTING( 0x04, "Slow" )
PORT_DIPSETTING( 0x08, "Normal" )
PORT_DIPSETTING( 0x0c, "Fast" )
PORT_DIPSETTING( 0x00, "Fastest" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* The following dip seems to be related with the first one */
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Max Players" )
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0x00, "4" )
PORT_START
/* the following is actually service coin 1 */
PORT_BITX(0x01, IP_ACTIVE_LOW, IPT_SERVICE, "Advance", KEYCODE_F1, IP_JOY_NONE )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( kikikai )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x03, "Normal" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "50000 100000" )
PORT_DIPSETTING( 0x0c, "70000 150000" )
PORT_DIPSETTING( 0x08, "70000 200000" )
PORT_DIPSETTING( 0x04, "100000 300000" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Number Match" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8,
4*2048,
4,
{ 0x20000*8, 0x20000*8+4, 0, 4 },
{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 16 },
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
1, /* 1 chip */
3000000, /* 3 MHz ??? */
{ YM2203_VOL(40,40) },
{ input_port_3_r },
{ input_port_4_r },
{ 0 },
{ 0 }
};
#define MACHINEDRIVER(NAME) \
static struct MachineDriver machine_driver_##NAME = \
{ \
{ \
{ \
CPU_Z80, \
6000000, /* 6 MHz??? */ \
readmem,writemem,0,0, \
ignore_interrupt,0 /* IRQs are triggered by the 68705 */ \
}, \
{ \
CPU_Z80, \
6000000, /* 6 MHz??? */ \
sound_readmem,sound_writemem,0,0, \
interrupt,1 \
}, \
{ \
CPU_M68705, \
4000000/2, /* xtal is 4MHz (????) I think it's divided by 2 internally */ \
m68705_readmem,m68705_writemem,0,0, \
mexico86_m68705_interrupt,2 \
} \
}, \
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */ \
100, /* 100 CPU slices per frame - an high value to ensure proper */ \
/* synchronization of the CPUs */ \
0, \
\
/* video hardware */ \
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 }, \
gfxdecodeinfo, \
256, 256, \
mexico86_vh_convert_color_prom, \
\
VIDEO_TYPE_RASTER, \
0, \
0, \
0, \
NAME##_vh_screenrefresh, \
\
/* sound hardware */ \
0,0,0,0, \
{ \
{ \
SOUND_YM2203, \
&ym2203_interface \
} \
} \
};
MACHINEDRIVER( mexico86 )
MACHINEDRIVER( kikikai )
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( kicknrun )
ROM_REGION( 0x28000, REGION_CPU1 ) /* 196k for code */
ROM_LOAD( "a87-08.bin", 0x00000, 0x08000, 0x715e1b04 ) /* 1st half, main code */
ROM_CONTINUE( 0x20000, 0x08000 ) /* 2nd half, banked at 0x8000 */
ROM_LOAD( "a87-07.bin", 0x10000, 0x10000, 0x6cb6ebfe ) /* banked at 0x8000 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio cpu */
ROM_LOAD( "a87-06.bin", 0x0000, 0x8000, 0x1625b587 )
ROM_REGION( 0x0800, REGION_CPU3 ) /* 2k for the microcontroller */
ROM_LOAD( "knrmcu.bin", 0x0000, 0x0800, BADCRC(0x8e821fa0) ) /* manually crafted from the Mexico '86 one */
ROM_REGION( 0x40000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a87-05.bin", 0x08000, 0x08000, 0x4eee3a8a )
ROM_CONTINUE( 0x00000, 0x08000 )
ROM_LOAD( "a87-04.bin", 0x10000, 0x08000, 0x8b438d20 )
ROM_RELOAD( 0x18000, 0x08000 )
ROM_LOAD( "a87-03.bin", 0x28000, 0x08000, 0xf42e8a88 )
ROM_CONTINUE( 0x20000, 0x08000 )
ROM_LOAD( "a87-02.bin", 0x30000, 0x08000, 0x64f1a85f )
ROM_RELOAD( 0x38000, 0x08000 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "a87-10.bin", 0x0000, 0x0100, 0xbe6eb1f0 )
ROM_LOAD( "a87-12.bin", 0x0100, 0x0100, 0x3e953444 )
ROM_LOAD( "a87-11.bin", 0x0200, 0x0100, 0x14f6c28d )
ROM_END
ROM_START( mexico86 )
ROM_REGION( 0x28000, REGION_CPU1 ) /* 196k for code */
ROM_LOAD( "2_g.bin", 0x00000, 0x08000, 0x2bbfe0fb ) /* 1st half, main code */
ROM_CONTINUE( 0x20000, 0x08000 ) /* 2nd half, banked at 0x8000 */
ROM_LOAD( "1_f.bin", 0x10000, 0x10000, 0x0b93e68e ) /* banked at 0x8000 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio cpu */
ROM_LOAD( "a87-06.bin", 0x0000, 0x8000, 0x1625b587 )
ROM_REGION( 0x0800, REGION_CPU3 ) /* 2k for the microcontroller */
ROM_LOAD( "68_h.bin", 0x0000, 0x0800, 0xff92f816 )
ROM_REGION( 0x40000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "4_d.bin", 0x08000, 0x08000, 0x57cfdbca )
ROM_CONTINUE( 0x00000, 0x08000 )
ROM_LOAD( "5_c.bin", 0x10000, 0x08000, 0xe42fa143 )
ROM_RELOAD( 0x18000, 0x08000 )
ROM_LOAD( "6_b.bin", 0x28000, 0x08000, 0xa4607989 )
ROM_CONTINUE( 0x20000, 0x08000 )
ROM_LOAD( "7_a.bin", 0x30000, 0x08000, 0x245036b1 )
ROM_RELOAD( 0x38000, 0x08000 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "a87-10.bin", 0x0000, 0x0100, 0xbe6eb1f0 )
ROM_LOAD( "a87-12.bin", 0x0100, 0x0100, 0x3e953444 )
ROM_LOAD( "a87-11.bin", 0x0200, 0x0100, 0x14f6c28d )
ROM_END
ROM_START( kikikai )
ROM_REGION( 0x28000, REGION_CPU1 ) /* 196k for code */
ROM_LOAD( "a85-17.rom", 0x00000, 0x08000, 0xc141d5ab ) /* 1st half, main code */
ROM_CONTINUE( 0x20000, 0x08000 ) /* 2nd half, banked at 0x8000 */
ROM_LOAD( "a85-16.rom", 0x10000, 0x10000, 0x4094d750 ) /* banked at 0x8000 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio cpu */
ROM_LOAD( "a85-11.rom", 0x0000, 0x8000, 0xcc3539db )
ROM_REGION( 0x0800, REGION_CPU3 ) /* 2k for the microcontroller */
ROM_LOAD( "knightb.uc", 0x0000, 0x0800, 0x3cc2bbe4 )
ROM_REGION( 0x40000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a85-15.rom", 0x00000, 0x10000, 0xaebc8c32 )
ROM_LOAD( "a85-14.rom", 0x10000, 0x10000, 0xa9df0453 )
ROM_LOAD( "a85-13.rom", 0x20000, 0x10000, 0x3eeaf878 )
ROM_LOAD( "a85-12.rom", 0x30000, 0x10000, 0x91e58067 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "a85-08.rom", 0x0000, 0x0100, 0xd15f61a8 )
ROM_LOAD( "a85-10.rom", 0x0100, 0x0100, 0x8fc3fa86 )
ROM_LOAD( "a85-09.rom", 0x0200, 0x0100, 0xb931c94d )
ROM_END
GAME( 1986, kicknrun, 0, mexico86, mexico86, 0, ROT0, "Taito Corporation", "Kick and Run" )
GAME( 1986, mexico86, kicknrun, mexico86, mexico86, 0, ROT0, "bootleg", "Mexico 86" )
GAMEX(1986, kikikai, 0, kikikai, kikikai, 0, ROT90, "Taito Corporation", "KiKi KaiKai", GAME_NOT_WORKING )